[Feature] New noob protection> Total points are calculated from the current points, the army and the number of settlements
> general protection in relation to the points on 1:10
> in noob protection phase 1, players cannot be attacked for 5 days
> in noob protection phase 2, the player's home village cannot be conquered for 30 days
> the respective protection will be forfeited when you attack (phase 1) or conquer (phase 2) other players
[Feature] Increase of the hideout's capacity
[Feature] planned and quick relocation
[Feature] Display limit of 200 settlements increased to 1000
[Feature] Conquering email now contains the server
[BugFix] Map performance improved
[BugFix] Login error '92' fixed
[BugFix] Links in ingame message corrected
[BugFix] Extension of items corrected
Explanations & changes:
Total Points
The calculation of the points will now include your army size. This will not only increase the dynamics in the high score, but ensure that the total points are actually a true indicator of a player’s strength. Army points can roughly make up half of a player’s total points. Players will also receive a small amount of points per settlement.
Just complete army points are shown, not detailed per settlement.
General Protection 1:10
Players with less than 10% of your own total points cannot be attacked. You can attack players who are more than 10 times your own size, but you will then lose the 1:10 protection for one week.
Permanent protection will just be added to new server. Old server will get a limited time for it (60 days). Also the current server setting won´t be changed. If the server is on 1:20 protection atm it will stay as it is.
Newbie Protection Phase 1
New players are granted phase 1 newbie protection for the first 5 days. In this phase they cannot be attacked. This phase ends prematurely when the player decides to launch an attack himself.
Newbie Protection Phase 2
In the second phase that lasts for 30 days, the home town of a player may not be ennobled. Attack with Counts will have no effect on a home town. Any other town of that player may be ennobled. Trying to ennoble a player will cancel phase 2. You can however ennoble abandoned settlements.
Hideout Capacity Increase
The hideout storage capacity will be increased in the higher levels to make it a little bit more useful for very defensive players.
Former capacity at level 30: 15000
New capacity at level 30: 23278
Resettlement
- planned resettlement (220 crowns)
As part of the planned resettlement you will be able to move your settlement within the special range directly on the map (not possible to move to the noob area!). The complete settlement (buildings, res, troops) will be moved onto the chosen position.
After the resettlement you have to wait 48h till you can move an other settlement of your account. After the movement you won´t be able to attack others from the respective settlement, just support and trade missions are directly available.
Incoming attacks will reach the old position and return without a combat. Troops outside the village (e.g. on support missions) will be lost during the resettlement.
- hasty resettlement (140 crowns)
Same as planned resettlement with just one difference. You´re not able to chose the new position on the map; you have to chose the new area on the compass like it is with your first settlement. The range is limited with consideration of your points, thats why it´s also not possible to move to the noob area.